SBE 306B Computer Systems III (Computer Graphics - 2003 Curriculum)


Course Description

Computer graphics has become a part of medical research. This course is designed for biomedical engineering students to introduce the principles of computer graphics and its application in medicine. The course starts with the fundamental 2-D and 3-D transformations and gradually works its way up to ray tracing techniques and simple 3-D medical volume reconstruction.

Learning Outcomes


  1. Learn the Concepts and theories of Computer Graphics (CG) theory and operation.
  2. Understand the principle behind CG and its application in medicine.
  3. Analyze, and interpret data from the “real world” to decide on which CG method to use and instructions sequenced in algorithms and programs.
  4. Determine the relationship between appropriate CG data and control structures and tasks.
  5. Apply the principles of CG to choose the appropriate CG method and algorithm design method for a specified application.
  6. Assess how the choice of CG method and algorithm design methods influences the performance of programs.
  7. Use laboratory computer and related software packages focusing on open source software packages.
  8. Work in stressful environment and within constraints while communicating effectively.
  9. Demonstrate efficient IT capabilities and effectively manage tasks, time, and resources.