SBE 3130 - Computer Graphics and Biomedical Visualization (2018 Curriculum)

Semester: 
Fall

Course Description:

Introduction to Graphic Devices and their Control - Devices Mapping - Building and Drawing Curves - Parameter Representation of Curves - Clipping Algorithms - Modeling and rendering Surfaces - Transformations in 2D - Transformation in 3D - Introduction of Ray Tracing Techniques - Color Theorem – Applications in Biomedical Visualization.

Learning Outcomes (LOs):

  1. Learn the Concepts and theories of Computer Graphics (CG) and operation.
  2. Understand the principle behind CG and its application in biomedical data visualization.
  3. Analyze, and interpret data from the “real world” to decide on which CG method to use and instructions sequenced in algorithms and programs.
  4. Determine the relationship between appropriate CG data and control structures and tasks.
  5. Apply the principles of CG to visualize biomedical data by choosing the appropriate CG method and algorithm design method for a specified application.
  6. Assess how the choice of CG method and algorithm design methods influences the performance of programs.
  7. Use laboratory computer and related software packages focusing on open source software packages.
  8. Work in stressful environment and within constraints while communicating effectively.
  9. Demonstrate efficient IT capabilities and effectively manage tasks, time, and resources.