Course Description:
Introduction to Graphic Devices and their Control - Devices Mapping - Building and Drawing Curves - Parameter Representation of Curves - Clipping Algorithms - Modeling and rendering Surfaces - Transformations in 2D - Transformation in 3D - Introduction of Ray Tracing Techniques - Color Theorem – Applications in Biomedical Visualization.
Learning Outcomes (LOs):
- Learn the Concepts and theories of Computer Graphics (CG) and operation.
- Understand the principle behind CG and its application in biomedical data visualization.
- Analyze, and interpret data from the “real world” to decide on which CG method to use and instructions sequenced in algorithms and programs.
- Determine the relationship between appropriate CG data and control structures and tasks.
- Apply the principles of CG to visualize biomedical data by choosing the appropriate CG method and algorithm design method for a specified application.
- Assess how the choice of CG method and algorithm design methods influences the performance of programs.
- Use laboratory computer and related software packages focusing on open source software packages.
- Work in stressful environment and within constraints while communicating effectively.
- Demonstrate efficient IT capabilities and effectively manage tasks, time, and resources.