Background: Burn has a causative factor in avoidant behaviors and lack of postural control. Objectives: To guide the rehabilitation team making decision regarding the use of incentive therapy via Wii interactive video games in physical therapy practice for burned patients. Materials and methods: The traditional (control) group received a physical therapy session including positioning, range of motion exercises, stretching exercise for lower limb muscles, and daily walking. The study group (Wii group) received previous physical therapy program followed by 15 minutes of Wii Fit gaming activities. Main outcome measures: Static and dynamic balance assessment using Biodex Balance system, Timed-Up and Go test, Activities-Specific Balance Confidence Scale and Numeric Pain Rating Scale. Results: Statistically significant differences were found between the study and control groups; for the favor of patients practiced the Wii interactive video game. Conclusions: Incentive therapy via active participation of patients using Wii Fit is potentially acceptable as an adjunct to the physical therapy intervention for burned patients aiming to improve postural control.